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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Top-down layout view of the level the game is played in: one long straight causeway running left to right across pale sand and shallow water, three lanes wide, with raised side ledges, a few half-height cover blocks to hide behind, two ramps, a spike pit near the middle, three dark burrow holes at the top and bottom edges where the beetle-bots crawl out, and a glowing goal ring at the far right end. Flat readable shapes, clear edges, no text. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Amari Holmes
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