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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: First-person view from the foot of a wide concrete staircase in a small school lobby, tiled steps with a single metal handrail climbing to a half landing, a tall glass entrance wall behind casting long daylight stripes over the steps, a potted plant beside the first step, camera tilted slightly upward as it starts to climb, empty lobby, no people, no text. Drawn in this game's art direction: Clean stylised-realistic 3D render at architectural-visualisation realism, geometry slightly simplified but proportions true to a real school; matte painted concrete walls, glazed ceramic floor tiles with a soft sheen, brushed aluminium window frames, plain glass, painted steel doors, worn wooden desk edges; bright diffuse daytime daylight through tall windows, gentle global illumination with soft contact shadows and no harsh spotlights; camera reads as a calm first-person walk at about 1.6 m eye height with a faint handheld sway and a 65-degree field of view; palette of off-white and warm light grey walls, cool grey-green ceramic floors, pale teal accents, small warm wood and orange notes, low saturation overall, no text or interface elements anywhere. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Luiz Zanotti
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