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Made with text-to-3d ยท CC0 ยท 18 Sept 2026
Generated from prompt: Stylized painterly forest terrain patch, one section cut from a larger landmass (not a floating island or pedestal). Natural cut cross-section edges with rock strata and roots, rough and irregular, not smooth or rounded. 50-70 m across, correct scale for a 0.5 m tall robot. Varied elevation: gentle hills, small rock outcrops, soft slopes down to an open circular clearing at the exact center. Clearing holds a small crashed metal capsule, scorched ground, broken branches and one or two toppled trees. Dense forest ring around the clearing with uneven density, thicker and sparser areas, canopy merged into the terrain. Ground: grass patches of varying density, exposed roots, boulders of several sizes, bare dirt between vegetation. Stylized painterly, not photorealistic. Warm earthy palette: browns, cream, ochre, deep and light greens, cozy family-friendly mood. Game-ready low-detail topology, PBR albedo, roughness and normal maps, no baked lighting or shadows, no seams.
Creator
ahmad rahimi
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