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Made with text-to-3d ยท CC0 ยท 6 Oct 2026
Generated from prompt: Stylized lightweight game building, hopeful urban recovery, readable industrial character, painted concrete metal and a clear warning accent, not photoreal, not PSX, not horror, not grim, not military, not zombies. A damaged electrical substation, roughly 9 meters wide, 8 meters deep, 8 meters tall. Distinct silhouette: a compact utility block with a taller transformer bay, two ceramic insulator stacks on the roof, a chain gate, a leaning conduit, and one clearly damaged but still standing wall panel. Cool blue-grey concrete with a restrained amber-orange warning stripe and a small warning lamp so the damage is legible from an elevated camera, not grim or ruined. Ground contact flush at y=0, no floating base, no ground plane, no terrain, no people, no vehicles, no readable text, no logo lettering. Front facade faces +Z. Game-ready mesh under 8000 triangles, single object, clean topology, solid materials: painted concrete, metal, ceramic insulators, warning paint.
Creator
Alexandru Dumbrava
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