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Made with Seedream 5.0 Pro ยท CC0 ยท 10 Aug 2026
Generated from: A complete 1024x1024 pixel-art spritesheet for a side-view Metroidvania village biome, styled with polished 3D platformer lighting and dimensional depth rendered as crisp pixel art. The entire sheet is organized on a strict 32x32 pixel grid with exactly 1-pixel transparent gaps between every tile cell, producing a clean checkerboard layout of separated tile slots across the full 1024x1024 canvas. Every tile is drawn at exactly 32x32 pixels within its cell, aligned squarely to the grid. Background between tiles is fully transparent (alpha channel). TILE CONTENT across the sheet (all side-view orientation, no top-down tiles): - Grass terrain interior blocks with layered green/teal grass blades and darker earth below, dimensional highlights on the grass tips. - Dirt platform tops with grass growing along the upper edge, earthy brown base with subtle root detail. - Rock wall segments: chunky stone blocks in cool gray-teal tones with beveled 3D edges and soft highlights. - Rock column pillars: tall narrow stone columns with carved detail, teal-gray shading. - Smooth grassy slopes: diagonal 45-degree grass-over-dirt slope tiles going up-right and up-left, with highlighted grass edges. - Decorative village tiles: cobblestone path segments, wooden plank flooring, small window shutters in coral pink, thatched roof texture tiles. - Houses: two distinct compact side-view houses. One is a human-style cottage with a pointed thatched roof, wooden walls, a tiny door, and a small window. The other is a bird-house style structure mounted on a wooden post, round entrance hole, sloped roof, painted in sandy beige with coral trim. - Trees: side-view pixel-art trees with teal-blue leafy canopies showing dimensional sphere-like shading, brown trunks, some with exposed roots. - A wooden signpost with a horizontal plank and a pointed top, sandy beige wood tones. - A lamppost: tall thin post with a hanging lantern at the top, glowing warm coral-orange light, metal brackets. - Small rocks and larger boulders: rounded stone shapes with 3D highlights and shadowed undersides, gray-teal palette. - Flowers: small ground-level flowers with coral pink/orange petals and small green stems. - Fish: small side-view fish sprites in bright aquamarine and coral, simple silhouette with fins. - A simple wooden bridge: horizontal planks with railing posts, arched slightly, sandy beige wood with subtle grain. COLOR PALETTE: Dominant teal blues (#1a6b7a, #2d8f9e, #4ab8c7), aquamarine (#5dd9c1, #7fe8d8), sandy beige (#d4b896, #e8d5b7, #c4a882), with coral pink and orange accents (#f0786c, #f4978b, #f0a060). Shadows are deep teal-navy, highlights are pale aqua-cream. STYLE: Every tile looks like a miniature 3D render converted to pixel art -- soft ambient occlusion in corners, rim lighting on top edges, specular highlights on shiny surfaces, and cast shadows beneath objects. Silhouettes are clean and readable at 32x32. The overall sheet reads as a cohesive tileset with a magical coastal village mood. CRITICAL: No text, no letters, no UI elements, no characters or creatures beyond the fish sprites. Pure environment tiles only. Entire canvas is 1024x1024 pixels exactly.
Creator
user_d35ab7ae
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