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Made with Grok Imagine ยท CC0 ยท 11 Sept 2026
Generated from: Pixel art sprite of ONE tall apartment building facade for a 2D side-scrolling game, viewed straight-on, portrait orientation, the building body filling almost the entire canvas edge to edge with only a thin uniform margin around it. Drawn building width about 270 px for 480 px height (aspect about 0.56, tall and blocky, NOT a thin needle tower). Content: a brick apartment tower block, ground floor is a warmly lit lobby with glass double doors and a small newsstand kiosk counter beside it; above, a tight regular grid of repeated upper-floor apartment windows, a mix of warm lit amber windows and dark unlit ones; a zigzagging metal fire escape down the front; a couple of wall-mounted AC units; a drainpipe running the full height. Art direction: melancholic pixel-art urban-decay film noir with subtle cyberpunk, the brightest most saturated district. Hard pixel edges, chunky visible pixels, NO anti-aliasing, NO soft gradients, NO blur, limited flat-color palette, strong dark outlines. Palette: wall #1c1e24, floor #2c2f36, accent blue #4a6fa5, magenta #ff2fb0, cyan #22e0ff, violet #8a3ffc, warm window light #ffb45a, brick brown #5a3a34. CRITICAL: the whole background is a perfectly flat uniform PURE GREEN #00FF00 screen with no gradient, no noise, no texture, kept to a thin margin of roughly 4 percent of the canvas; and there must be NO green, teal or green-tinted pixels anywhere in the building itself. Absolutely no text, no letters, no numbers, no words anywhere - evoke any signage only with abstract glowing rectangles and bars. No people, no characters, no sky, no clouds, no street. Only a thin dark shadow band at the very bottom edge of the building.
Creator
Rizki dwi
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