Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetMade with Summer Pixel ยท CC0 ยท 19 Sept 2026
Edited image: Redraw the EXACT SAME character from the input image as a 16/32-bit arcade beat 'em up PIXEL ART sprite sheet, keeping his design, palette and proportions unchanged: stocky, muscular, broad-shouldered man in his 50s; short dark brown hair greying at the temples; thick brown beard with grey; big friendly smile; tan skin; thick neck and forearms; bright royal-blue short-sleeve t-shirt with a round white emblem SHAPE on the chest (simple white circular emblem, no readable text); black knee-length cargo shorts with a side pocket; black smartwatch; dark tattoo armband on one upper arm; black sneakers with white soles. Limited palette, hard pixel edges, NO anti-aliasing, NO gradients, thin dark 1px outline, bold readable silhouette, very small sprite. CANVAS AND GRID (obey exactly): - The image is one SQUARE canvas of exactly 512x512 pixels. Keep the full canvas: do not crop, do not trim to the artwork, no border. - The canvas is a 4 column x 4 row grid of 16 equal cells, each cell 128x128 pixels. - Frame order is ROW-MAJOR: frame 0 = column 0 row 0; frame 1 = column 1 row 0; frame 2 = column 2 row 0; frame 3 = column 3 row 0; frame 4 = column 0 row 1; frame 5 = column 1 row 1. - Every pose sits fully inside its own 128x128 cell with clear EMPTY margin around it. Nothing may cross a cell boundary. - In every frame the figure is about 100 pixels tall, horizontally centred inside its cell, with the feet on the same baseline about 12 pixels above the bottom edge of the cell. Same scale, same centring, same baseline in every one of the frames. - NO grid lines, NO gutters, NO dividing lines, NO cell borders, NO frame numbers, NO text, NO watermark. BACKGROUND: the background is FULLY TRANSPARENT (alpha 0) everywhere in the image, including every empty cell - a PNG with a genuine alpha channel. No solid colour, no white, no black, no green, no blue, no checkerboard pattern, no backdrop, no ground, no floor. No drop shadow, no ground shadow, no dust, no speed lines, no impact flash. THIS SHEET: IDLE, exactly 6 frames, in row-major order - row 0 columns 0 to 3, then row 1 columns 0 to 1. The other 10 cells are completely EMPTY (fully transparent). All 6 frames show the character in SIDE PROFILE FACING RIGHT (face, chest and fists point to the right edge of the image): relaxed fighting-ready stance, knees slightly bent, fists up in a guard, subtle breathing bob and weight shift across the frames, looping smoothly from frame 5 back to frame 0.
Creator
PrimoRocket
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.