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Made with Grok Imagine · CC0 · 16 Aug 2026
Generated from: A production-ready 2D game sprite sheet for a dark mobile top-down zombie shooter. ENEMY TYPE: Stalker — an original stealth predator with a very low crouched body, long jointed limbs, narrow torso, tendril-like fingers, torn black rain gear, a partially obscured face and an unsettling angular silhouette that looks built for ambush. Strict true top-down three-quarter orthographic gameplay view with a slight angle from above, designed for a small phone screen. Create one clean 3x2 animation grid with six separate cells showing the same creature at identical scale and pivot: idle, walk, run, attack, hurt reaction, death. Every cell must preserve exact anatomy, low crouch, clothing, proportions, scale and orientation; attack is a sudden slash from concealment. Realistic dark military horror, post-apocalyptic, gritty, extremely detailed painted game art, wet black fabric, grime, subtle organic mutation, charcoal and deep desaturated green palette. Finished in-game sprite sheet, not concept art, not a portrait, not a photo, not a 3D render. Isolated on a perfectly flat light neutral background for reliable alpha removal, no ground, no environment, no cast shadow outside the creature, no text, no labels, no logos, no UI, no border.
Creator
Мерсер Ал
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