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Made with Nano Banana 2 Lite · CC0 · 13 Oct 2026
Generated from: Top-down 2D pixel art layout of a suburban neighbourhood, rows of small detached houses with fenced backyards, hedges and parked cars lining cul-de-sacs, a park with a playground at one end and a convenience store at the other end, broken fences allowing movement between gardens, scattered zombie silhouettes on the streets, warm but desaturated palette of beige, faded green and rust under an overcast daytime sky Drawn in this game's art direction: 16-bit pixel art, top-down orthogonal view, high contrast sprite work, limited colour palettes of four to six colours per scene, hard-edged pixel shadows, no anti-aliasing, dark and gritty survival mood, oppressive low-light scenes with single strong light sources, muted desaturated base tones punctuated by one vivid accent colour per scene Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Adrián Martínez
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