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Made with Grok Imagine · CC0 · 16 Aug 2026
Generated from: A production-ready 2D game sprite sheet for a dark mobile top-down zombie shooter. ENEMY TYPE: Spitter — an original hunched infected with an elongated swollen throat sac, asymmetrical jaw, visible acid glands along the shoulders, one arm braced under the body and the other reaching forward, torn medical apron, and a clearly unique ranged-attacker silhouette. Strict true top-down three-quarter orthographic gameplay view with a slight angle from above, designed for a small phone screen. Create one clean 3x2 animation grid with six separate cells showing the same creature at identical scale and pivot: idle, walk, run, attack with a distinct forward spit motion, hurt reaction, death. Every cell must preserve exact anatomy, throat sac, clothing, proportions, scale and orientation. Show only a controlled small greenish acid spray inside the attack cell, no splatter outside the grid. Realistic dark military horror, post-apocalyptic, gritty, extremely detailed painted game art, dirty fabric, wet organic detail, grime, sickly olive, charcoal and muted amber palette. Finished in-game sprite sheet, not concept art, not a portrait, not a photo, not a 3D render. Isolated on a perfectly flat light neutral background for reliable alpha removal, no ground, no environment, no cast shadow outside the creature, no text, no labels, no logos, no UI, no border.
Creator
Мерсер Ал
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