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Made with Seedream 5.0 Pro ยท CC0 ยท 8 Oct 2026
Generated from: Original pixel art sprite strip for a 2D pixel-art Metroidvania, same character as an existing animation set. THE CREATURE: a small luminous forest-spirit - a gentle ethereal glowing being with a pale white and soft cyan luminous body, a soft rounded head, two long wispy tendrils swept back from the head, a tall slender tapering lower body that fades into one long thin wispy trailing tail, two tiny delicate arms held close to the body, large dark almond-shaped eyes with a single bright cyan glint, no mouth, a faint pale halo ring behind the head, tiny warm gold accents at the tendril tips. Original creature design, not based on any existing game character. Facing right in side profile. FRAMING AND SCALE (critical): exactly 4 frames in one horizontal row, four equal cells of identical size with wide even gaps, each creature exactly the same size and at exactly the same scale. In EVERY frame the creature is UPRIGHT AND VERTICAL, standing tall, its body height filling nearly the whole height of its cell with only narrow empty margin above and below. The silhouette in each frame must be TALL - clearly taller than it is wide. Do NOT draw the creature lying down, horizontal, flattened, stretched sideways, motion-blurred, or as a streak or smear. No speed lines, no dust clouds, no motion trails other than the creature's own thin wispy tail. THE FOUR RUN FRAMES - a hovering run cycle of the same upright body: the body stays vertical and at the same height in all four frames; only the tail, tendrils and small arms change position, giving four clearly different instants of a run. Frame 1: tail streaming straight back and slightly up, tendrils swept back. Frame 2: tail kicked up higher behind, one small wisp breaking away. Frame 3: tail swept down and back low, tendrils lifted, body leaning very slightly forward. Frame 4: tail curled up and to the side, tendrils fanned out, arms swung forward. Same creature, same size, same colour, four different tail and tendril positions. STYLE: chunky retro pixel art drawn at about 32x32 logical pixels per frame, large visible square pixels, hard pixel edges, crisp stair-stepped outlines, no anti-aliasing, no blur, no gradients, no soft airbrushed glow, limited palette of about 8 colours (near-white, pale cyan, mid cyan, deep teal, dark navy outline, faint warm gold) on a perfectly flat solid magenta background (RGB 255,0,255). No shadows, no floor, no ground, no text, no numbers, no watermark, no border, no grid lines, nothing else in the image.
Creator
Jarrod Terry
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