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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: 2D game sprite sheet for a Metroidvania, ONE character only, exactly 8 animation frames arranged in a single horizontal row, evenly spaced, every cell the same size with the character centered, in-place (no movement across the sheet). CHARACTER (identical design, identical scale, identical facing in all 8 frames): an original small ethereal spirit hero, a slender graceful floating creature roughly 60 pixels tall in game. Emissive white-cream luminous core body, smooth teardrop-seed shape with a softly rounded head. Two very large dark expressive almond eyes, calm and determined, with a tiny white glint. Delicate pale-gold leaf-like wisps fanning from the head and trailing from the lower body. Soft cyan-white glow halo hugging the silhouette edge, subtle warm gold rim light on the top-left edges. Painterly, soft-edged, hand-painted look with soft brush blending, no hard outlines, no visible legs. Facing right, three-quarter-right view. Silhouette stays crisp and readable at small size; the glow stays a thin halo and never swallows the body shape. ACTION, left to right: a fast fluid floating glide-run cycle. The body leans forward toward the right, the head tips into the run, the trailing leaf wisps stream back behind it and snap forward again in a smooth loop, the body rises and dips slightly within each stride. Clear readable pose change between frames. BACKGROUND: flat solid medium slate gray-blue (#566070) filling every cell, transparent-friendly plain background, absolutely nothing else - no ground, no baked shadow, no motion lines, no props, no text, no numbers, no labels, no frame borders, no grid lines, no watermark, no second character.
Creator
Noah
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