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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: 2D game sprite sheet for a Metroidvania, ONE character only, exactly 8 animation frames arranged in a single horizontal row, evenly spaced, every cell the same size with the character centered, in-place (no movement across the sheet). CHARACTER (identical design, identical scale, identical facing in all 8 frames): an original small ethereal spirit hero, a slender graceful floating creature roughly 60 pixels tall in game. Emissive white-cream luminous core body, smooth teardrop-seed shape with a softly rounded head. Two very large dark expressive almond eyes, calm and hopeful, looking up and forward, with a tiny white glint. Delicate pale-gold leaf-like wisps fanning from the head and trailing from the lower body. Soft cyan-white glow halo hugging the silhouette edge, subtle warm gold rim light on the top-left edges. Painterly, soft-edged, hand-painted look with soft brush blending, no hard outlines, no visible legs. Facing right, three-quarter-right view. Silhouette stays crisp and readable at small size; the glow stays a thin halo and never swallows the body shape. ACTION, left to right: an upward jump rise. The body stretches tall and slightly narrow, the head tilts up, the trailing leaf wisps are pulled downward and back by the ascent and flutter upward, the glow flares a little brighter at the start of the rise and settles by the end. Each frame is a clear step of the same upward launch. BACKGROUND: flat solid medium slate gray-blue (#566070) filling every cell, transparent-friendly plain background, absolutely nothing else - no ground, no baked shadow, no motion lines, no props, no text, no numbers, no labels, no frame borders, no grid lines, no watermark, no second character.
Creator
Noah
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