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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: 2D game sprite sheet for a Metroidvania, ONE character only, exactly 8 animation frames arranged in a single horizontal row, evenly spaced, every cell the same size with the character centered, in-place (no movement across the sheet). CHARACTER (identical design, identical scale, identical facing in all 8 frames): an original small ethereal spirit hero, a slender graceful floating creature roughly 60 pixels tall in game. Emissive white-cream luminous core body, smooth teardrop-seed shape with a softly rounded head. Two very large dark expressive almond eyes, calm and watchful, glancing down and forward, with a tiny white glint. Delicate pale-gold leaf-like wisps fanning from the head and trailing from the lower body. Soft cyan-white glow halo hugging the silhouette edge, subtle warm gold rim light on the top-left edges. Painterly, soft-edged, hand-painted look with soft brush blending, no hard outlines, no visible legs. Facing right, three-quarter-right view. Silhouette stays crisp and readable at small size; the glow stays a thin halo and never swallows the body shape. ACTION, left to right: a falling descent. The body is softly compressed and slightly wider, the head tips down, the trailing leaf wisps are pushed upward above and behind the body by the drop, the glow is calmer and dimmer than during the rise. Each frame is a clear step of the same steady fall. BACKGROUND: flat solid medium slate gray-blue (#566070) filling every cell, transparent-friendly plain background, absolutely nothing else - no ground, no baked shadow, no motion lines, no props, no text, no numbers, no labels, no frame borders, no grid lines, no watermark, no second character.
Creator
Noah
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