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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: Single full-body player character on a plain flat background, full body visible head to boot, strong readable silhouette. A lean athletic runner in a bright orange jumpsuit with rolled sleeves, a white visor helmet with no visible face, and one comically oversized chunky hand cannon held in both hands. Signature colours: bright orange suit, white visor, cyan trim stripe down the arms and legs. One instantly recognisable feature: the oversized blocky cannon with a glowing cyan muzzle ring. Simple flat shapes, minimal detail, no text. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Cobra Hunter
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