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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Sept 2026
Generated from: 16-bit pixel art character sprite sheet for a cozy cosmic RPG, arranged as a strict uniform grid of 3 columns x 2 rows, six separate characters, exactly one character per cell, each character fully inside its own cell, centered, with generous empty margin, never touching or crossing a cell edge, no grid lines, no frames, no text, no labels, no numbers, no UI. Every character drawn front-facing, full body, standing, roughly the same height, chunky crisp hard-edged pixels, limited warm 16-color palette, flat shading with soft outlines, cozy bittersweet mood, never harsh neon, each character isolated on a plain flat solid medium gray background. Row 1 left to right: first a small silent human kid in a chunky white and cyan spacesuit with a round glass helmet and glowing visor; second a soft motherly stardust guide, a gentle drifting wisp of pale violet and gold stardust with a calm simple face and a faint glow; third a lazy round green blob sentry, a sleepy soft green gelatinous blob with big half-closed eyes. Row 2 left to right: first a hyperactive faulty robot, a boxy red and orange tin robot, dented, mismatched arms, eager bright eyes, small antenna; second a stern fish commander, an upright blue scaled fish standing on its fins wearing a captain coat and peaked officer hat, authoritative posture; third an anxious multi-eyed scientist, a slender violet alien in a lab coat with nine small clustered eyes on its head, nervous hunched posture. Retro SNES 16-bit RPG sprite sheet style, crisp blocky pixels, flat shading, no anti-aliasing, no photorealism, no smooth vector shapes.
Creator
user_4b762dd8
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