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Made with Seedream 5.0 Pro ยท CC0 ยท 4 Oct 2026
Generated from: Character sprite sheet, side view animation sheet for a 2D action platformer. Strict uniform grid of exactly 4 columns and 3 rows (12 cells), no grid lines, no cell borders, no text, no labels, no numbers, no watermark. Every cell contains the SAME character at the SAME scale in the SAME side profile facing RIGHT: a resourceful female space ranger in a fitted teal and cyan armored suit with a light chest plate, dark navy visor helmet, dark slate boots and gloves, a small pack on her back, holding a compact retro sci-fi plasma rifle, semi-anime painted sprite style, retro 1970s-1980s sci-fi design language, gritty but vibrant color, full body visible from head to feet, feet near the bottom of each cell, generous empty space around every pose, poses never touch or overlap neighboring cells. Row 1 (top) four idle frames: relaxed ready stance, subtle breathing, slight weapon sway, same feet position. Row 2 (middle) a four frame run cycle with a clear stride: contact, down, passing, up. Row 3 (bottom) four airborne frames in this order: jump launch pushing off the ground, rising with legs tucked, rising higher with arms up, then descending and falling with legs trailing downward. Flat solid uniform bright green background (#00B140) everywhere, absolutely no shadows, no ground plane, no scenery, no background elements, even flat lighting.
Creator
Miles Traveler
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