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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: 2D side-view fight: the hooded survivor kneels on cracked ground, his floating rifle shattered into pieces beside him, a dark red demonic aura erupting from his back and eyes, the wiry chemist stumbling backward with one arm raised in fear, low wide side-on camera, embers, black smoke and floating debris. Drawn in this game's art direction: 2D fighting game sprite art in a hand-painted 90s arcade style, semi-realistic anime proportions with crisp black outlines and flat cel shading, painted muscle, fabric and rusted metal textures, glossy gun barrels and drifting smoke, hard rim lighting with bright impact flashes, camera locked to a flat side-on view of the arena, palette of gunmetal blue, sickly toxic green and hot magenta neon over deep bruised-purple shadows. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Pablo Ernesto Nunes
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