Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Third-person over-the-shoulder view from behind a crouched figure in a faded olive rain jacket and dark trousers, moving low between wet grey dead pine trunks at night; a small amber lantern is held close to the ground and half-shielded by their body; knee-high mist covers the forest floor; fallen logs, boulders and a rusted wire fence give cover; far between the trunks stands a towering gaunt figure woven from grey branches and tattered cloth with a smooth pale head and long wire antlers, facing the camera, motionless and distant. Drawn in this game's art direction: Stylised 3D realism, grounded and grim; physically based materials of wet pine bark, rusted steel, damp canvas, worn fabric and standing water; heavy volumetric fog and fine drizzle; one hard cold key light cutting through the dark plus weak amber practical lights; deep crushed blacks, high contrast, faint bloom on every light source; desaturated palette of cold slate blue, moss green and mud brown with a single sickly amber accent; third-person camera at chest height, 35 mm lens, gentle handheld sway, shallow depth of field, subtle film grain; no text, no UI, no logos. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mouse Ibrahim ahmad
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.