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Made with Seedream 5.0 Pro ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art sprite sheet for a retro 16-bit platformer background decoration set. STRICT GRID LAYOUT: exactly 4 columns and 2 rows, 8 separate sprites total, each single sprite centered inside its own cell with clear empty background margin on all four sides, no sprite touching a cell edge, no sprite crossing into a neighbouring cell, even spacing between sprites. Flat solid uniform bright magenta background (#FF00FF) filling every gap, margin and all empty space between and around the sprites, for clean colour keying. Style: chunky clean SNES-era 16-bit pixel art, bold silhouettes, thick dark outlines around every sprite, only 2-3 flat solid colour tones per sprite, hard-edged pixels, no gradients, no anti-aliasing, no soft shading, no drop shadows, no glow, no text, no labels, no numbers, no grid lines, no border, no frame. Row 1 left to right: (1) a big fluffy white cloud with a soft pale cyan underside, wide and puffy; (2) a big rounded green grass hill, smooth dome silhouette, lighter green on top and darker green at the base; (3) a big rounded green bush, blobby three-lobed silhouette, dark green with light green highlights; (4) a tall tree with a thick straight brown trunk and a large round green leafy canopy. Row 2 left to right: (5) a small fluffy white cloud with pale cyan underside, same style but smaller; (6) a small rounded green grass hill, same style but smaller; (7) a small rounded green bush, same style but smaller; (8) a small red triangular pennant flag pointing to the right, attached to a short light grey vertical pole at its left edge. All eight sprites must use the same consistent palette, the same bold outline weight and the same pixel size so the sheet reads as one coherent pack.
Creator
elias kotlidas
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