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Made with GPT Image 2 ยท CC0 ยท 14 Oct 2026
Generated from: Pixel art sprite sheet for a game character, one single image, on a flat solid pure magenta (#FF00FF) background. The image is split into an even grid of exactly 4 columns by 2 rows (8 equal square cells, equal cell size, no grid lines, no borders, no shadows, no text, no labels). TOP ROW: a 4-frame squash-and-stretch bouncing hop cycle of a gothic dark-fantasy SLIME creature, strict left-to-right frame order, facing RIGHT in every frame, the blob squashing down and stretching up as it moves, body in the same position and scale in all four frames. BOTTOM ROW: only the first two cells contain a 2-frame idle of the same slime with a slow gentle wobble, facing RIGHT, identical pose otherwise; the last two cells of the bottom row are left empty plain magenta background. SLIME design: bright green translucent gelatinous blob (RGB 0.46, 0.82, 0.52), a rounded teardrop drop shape with NO legs and NO feet, two small dark eyes and a tiny highlight near the top. STYLE: 16-bit pixel art, dark muted gothic palette, hard 1-pixel edges, NO anti-aliasing, NO gradients, flat color block shading, clean readable silhouette that still reads at 32x32 pixels, one consistent thin ground line under the blob. The creature is centered in its own cell and never overlaps neighboring cells.
Creator
Alex Cruz
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