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Made with text-to-3d ยท CC0 ยท 21 Sept 2026
Generated from prompt: A small dim cave room built from flat, irregular slate-like stones, with absolutely no bench, no furniture, no props, and no objects inside. The room has one wide open entrance that joins a rough natural rocky cave tunnel running across the entrance from left to right, like a side chamber opening onto a larger passage. The tunnel should visibly continue beyond both sides of the room entrance, with jagged raw rock walls, uneven ceiling, fractured stone floor, and an organic irregular silhouette. Make the room and crosswise tunnel one connected environment piece, clear readable doorway transition, subdued cool gray-brown palette, damp mineral variation, soft ambient occlusion, PBR materials, optimized mid-poly game-ready geometry, no characters, no torches, no exterior landscape.
Creator
Xavier Paradis
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