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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: Full-body creature concept, single subject, three-quarter side view, all four legs visible and clearly separated, standing on flat ground, orthographic game-art reference. Plain flat neutral mid-grey background, no props, no ground shadow, no text. Subject: "Slag Hound — COMMON tier", a low-tier elemental construct predator. Strictly QUADRUPED: exactly four legs, one head, one torso, no extra limbs, no wings, no insect legs. About 1.3 metres long, low-slung, heavy hunched shoulders, blunt wedge-shaped head with a cracked crusted jaw and two dim coal-glow eyes that are almost dead. Body is fused coke dross and industrial slag: porous blackened crust over dull grey stone, cinder-clotted seams, faint rusty orange heat only deep inside the cracks, patches of ash-grey foamed mineral waste, broken slag lumps fused along the spine as a ridge. Dull matte finish, no polish, no ornament, no weapon. Cheap disposable foot-soldier read. Zero gore, zero blood, clean stylized mineral texture. Style: stylized elemental-construct game art, chunky readable silhouette, heavy material texture, muted graphite and ash palette, high-contrast rim light, crisp edges, VR-readable silhouette.
Creator
Sebastian Schwarz
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