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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: Side-view game camera of a floating stone arena in open sky: one wide flat top platform made of pale stone slabs, two smaller square platforms floating left and right at different heights, a low central pillar as the only obstacle, no walls, all edges open so fighters can be knocked off, soft clouds below and behind, camera pulled back slightly so both ends of the main platform are visible, no text. Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: In-game screenshot of a small indie platform fighter: clean pixel art, characters about 32 pixels tall, limited palette, crisp one-pixel dark outlines, flat tiled platform; a bright teal fighter and a deep plum stone golem face off on a floating stone platform with two small side platforms. Palette: background #2B2F5C, ground #5C6480, player #2FF0D6, threat #B03ACF, accent #FFE066. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Angeal Sabjan M. Ragadio
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