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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Same rough pencil-and-marker storyboard sketch look: loose grey linework on white paper, one warm accent colour, flat simple shapes, no shading clutter, no text. First-person in-game camera standing at the threshold of the ONLY entrance door of a single long narrow communal room, looking straight down its length toward the two far windows. Critical corrections to the previous frame: this is ONE single open room, NOT an apartment. The right-hand wall must be a plain continuous blue-patterned wall with ONLY the single bed against it — NO extra doorway, NO door frame, NO second room, NO corridor. Remove the bathtub-shaped fixture at the bottom right entirely; the only plumbing in the whole room is a small plain sink beside the entrance and one simple plastic bio-toilet sitting in the open, with no stall or wall around it. The plain entrance door is in the near short wall right beside the camera. Flanking it: the small sink and mirror on one side, the old Saratov refrigerator with microwave on top on the other side. Left side of the room is the tiny kitchen corner — single electric hotplate on a narrow ledge, small table, coffee-cup-patterned wallpaper — closed off from the main room by a tall grey cabinet standing PERPENDICULAR to the wall (narrow end against the wall, jutting out, doors facing the sofa). Then one open space: fold-out sofa on the left with a square wall carpet above it, single bed on the right, a TV on a low stand by the far wall between two blue-curtained windows, long narrow floor carpet down the middle, small panda embroidery on the wall. Old post-Soviet furniture. High ceiling, clearly longer than it is wide.
Creator
Мадара Учиха
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