Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: Wide game camera view of the level layout: a long chain of flat square grey rooftops at slightly different heights running left to right, gaps between some roofs, scattered wooden crates, low pipes and a few vent blocks as obstacles, a glowing arch gate at the far right end as the goal, plain empty sky and a distant flat blocky skyline; seen from a slightly raised side-on camera; simple blocky geometry, flat surfaces, no text or interface. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Yiğit GÜLTEKİN
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.