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Made with Seedream 5.0 Pro ยท CC0 ยท 3 Aug 2026
Generated from: Original 2D pixel-art animation sprite sheet for a Godot side-view action game. Character set: SHADOW WARDEN, a distinct narrow hooded humanoid parasite, tall pointed hood, extremely slim angular silhouette, violet-black ragged body, one tiny crimson face-mark under the hood, clawed hands, no weapon. Dark prison-lair palette only: near-black, charcoal, deep violet, muted crimson, tiny scarlet highlights. Crisp hard-edged pixel clusters, no anti-aliasing, no gradients, readable at small gameplay scale, clearly not a human or monster player asset. Make a clean grid sprite sheet with 5 clearly separated horizontal rows and 6 evenly spaced frames per row, same character and same scale in every cell, isolated on transparent alpha background with no floor, no shadows, no text, no labels, no UI. Rows top to bottom: IDLE (subtle cloak flicker), WALK (clear alternating leg and arm poses), ATTACK (six readable stages: anticipation crouch and arm pulled back, stronger wind-up, dramatic forward strike/impact with crimson slash accent, then recoil, then recovery), HURT (hit reaction and stagger), DEATH (collapse to knees, fall, dissolve into violet-black pixels). Keep every frame inside its cell and aligned for clean slicing; consistent cohesive pixel-art game sprite sheet.
Creator
Dark Fantasy
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