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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: 2D hand-painted game animation SPRITE SHEET in ONE single image, on a flat solid magenta background (pure RGB 255,0,255) with NO ground, floor, platform, base line, cast shadow, drop shadow, scenery, text, watermark, UI, grid lines, borders or frames anywhere. LAYOUT - STRICT: exactly FOUR (4) horizontal rows of characters, top to bottom, each row a separate animation of the SAME character. Row order top to bottom: idle, walk, attack, die. Between rows and between every character inside a row there are WIDE EMPTY MAGENTA corridors (at least 6 percent of the image width) so no two characters ever touch or overlap. Every character in every row stands on the SAME invisible horizontal line with both feet at the SAME height, at the SAME scale, facing RIGHT in a perfect side view profile, same body height in every cell. CHARACTER - identical in all 20 cells, matching the reference images: SER ALDRIC, O PUNHO DE VERAO, veteran knight of the Coroa de Aco. Aging broad-shouldered man, short grey beard, heavy ornate polished plate armour with ancient-gold trim and engraved art nouveau filigree, ivory-white surcoat and heavy cloth tabard bearing a gold heraldic crest, steel-blue accents, enamelled crest on the pauldron, large one-handed longsword in his right hand. Limited palette only: ancient gold, ivory white, steel blue, dark leather brown, warm grey steel. Soft painterly shading, crisp controlled edges, strong readable silhouette, mobile gacha hero art finish, art nouveau / art deco ornament in the linework, stylized slightly exaggerated proportions. NOT pixel art. ROW 1 - IDLE - exactly 4 characters left to right: standing guard, sword lowered beside him, subtle breathing and weight shift, both feet planted. ROW 2 - WALK - exactly 4 characters: full side profile walk cycle facing right, alternating legs, arm swing, sword held low and steady. ROW 3 - ATTACK - exactly 8 characters left to right forming ONE complete sword swing with the blade clearly travelling across the frame in different positions: (1) guard with the sword at his side, (2) sword drawn back and raised over the shoulder, (3) coiled anticipation, weight on the back foot, blade cocked furthest back, (4) blade sweeping down at 45 degrees, (5) mid-swing with the blade horizontal, the most extended frame, (6) impact, blade at the lowest point, body driven forward, (7) follow-through, blade travelled past the target, torso rotated, (8) recovery back toward guard. Every attack frame visibly different, the sword tip in a different place in each frame. ROW 4 - DIE - exactly 4 characters: (1) staggered, (2) knees buckling, (3) falling backward, (4) collapsed, sword dropped. Consistent lighting from the upper left in every frame, identical light direction and identical palette in all four rows. Complete uncropped bodies with clear empty margins around each character.
Creator
user_74586de9
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