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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: Authentic PIXEL ART game sprite: SER ALDRIC, THE FIST OF SUMMER - a veteran knight hero for a side-view idle RPG. ONE single character, PURE SIDE PROFILE view, facing RIGHT (toward the right edge of the frame), standing still in a quiet IDLE breathing pose. Full body, centered, entirely inside the frame, generous empty margin around it. PIXEL ART TECHNIQUE: authentic pixel art built on a low-resolution pixel grid; large clearly visible square pixels of consistent size; hard edges only; no anti-aliasing; no subpixel rendering; no blur; no soft edges; no smooth gradients; no airbrush shading; limited deliberate palette organized by function with clear light / midtone / shadow separation; cel shading / pixel shading; intentional pixel clusters; no isolated stray pixels; no visual noise; simple well-defined masses; controlled consistent outline. It must read as a sprite drawn deliberately by a human pixel artist on a small canvas (roughly 80x80 pixels of information), NOT a painting or photo converted to pixel art. IDENTITY THAT MUST SURVIVE AT SMALL SIZE: a heavy, broad, wide veteran knight about 55 years old, weighty build, firm motionless stance. Fair skin weathered by time, short grey hair, thick grey beard. ONE CLOUDY BLIND EYE crossed by a vertical scar, on the visible profile side. POLISHED STEEL PLATE ARMOR with SQUARE pauldrons and rectangular decorative bands. Ivory enameled tabard bearing a GOLDEN RADIANT SUN emblem. Heavy dark blue wool cape fastened at both shoulders. An OPEN-FACE helmet hangs from his belt at the hip - his HEAD IS ALWAYS VISIBLE, never a closed helmet on the head. A HUGE RECTANGULAR TOWER SHIELD held in front of him, on the RIGHT side of the image: tall rectangle, straight hard edges, flat top and flat bottom, NEVER round, NEVER oval, NEVER small - the tower shield dominates and makes up about one third of the whole silhouette. A short broad sword at his back (behind him). Palette: antique gold, ivory, steel blue. GAME SPRITE PRINCIPLES: strong instantly readable silhouette, clear visual hierarchy, consistent proportions, coherent volumes, defined light source from upper front-left, shadows consistent with that light, distinguishable materials (matte wool vs polished metal vs enameled cloth), clean controlled edges, balanced functional pose, coherent center of mass, all important elements clearly visible, centered composition, consistent framing, safety space around silhouette, no deformation, no extra limbs, no fused objects, no duplicated elements, no random details. BACKGROUND: the single character is isolated on a completely flat uniform MAGENTA background (pure #FF00FF), one solid color filling all empty space. NO ground, NO floor, NO platform, NO base, NO horizon line, NO floor line, NO shadow on the ground, NO cast shadow, NO drop shadow. The area below his feet is completely empty magenta. Nothing else in the image - no scenery, no props, no text, no frame, no border. NEGATIVE: green screen residue, green halo, semi-transparent pixels, soft edges, anti-aliasing, blur, smooth gradients, airbrush shading, 3d render, photorealistic, digital painting, smooth illustration, text, watermark, signature, ui, frame, border, ground, floor, platform, base, shadow on ground, cast shadow, drop shadow, cropped, cut off, extra limbs, fused objects, deformed anatomy, background scene, front view, three-quarter view, back view, round shield, oval shield.
Creator
user_74586de9
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