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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: Hand painted 2D game character sprite sheet, 4 rows x 4 columns = 16 frames, one hero in every cell. Painted illustration for a stylized mobile gacha fantasy RPG, art nouveau / art deco ornamental influence, soft painterly shading, crisp clean edges, high detail, limited consistent palette of antique gold, ivory white enamel and steel blue. Flat solid magenta background (pure #FF00FF) filling every empty area, no scenery at all, no text, no UI, no frame, no border. THE SAME CHARACTER IN ALL 16 FRAMES - SER ALDRIC, the Fist of Summer, a veteran knight about 55 years old, broad, heavy and immobile in posture: - fair weather-beaten skin, short grey hair, thick grey beard - ONE BLIND MILKY-WHITE EYE crossed by a vertical scar on his face - polished steel plate armor, SQUARE pauldrons, rectangular decorative bands - ivory enameled tabard with a radiant golden sun emblem on the chest - heavy dark blue wool cloak fastened at both shoulders - an open-face helmet hangs from his belt; his head is ALWAYS bare and clearly visible, never wearing a closed helmet - a HUGE RECTANGULAR TOWER SHIELD carried in front of him, about one third of his whole silhouette, strictly rectangular; the shield is NEVER round, NEVER oval, NEVER small - a short broad sword held at his back, on the far side from the viewer CAMERA AND ORIENTATION - identical in all 16 frames: pure side profile view, strictly lateral, the character facing and looking to the RIGHT. Never a front view, never a three-quarter view, never a back view, never facing the camera. Because it is a side profile, the rectangular tower shield leads in front (the image's right side) and the short sword sits behind him. GRID CONTENT, four frames per row, top to bottom: Row 1 - IDLE: standing still, breathing, subtle weight shifts, shield planted in front. Row 2 - WALK: walking to the right, a clear four-step leg cycle with the tower shield held in front. Row 3 - ATTACK: a heavy shield bash and short sword strike sequence, arm and shield extending forward to the right. Row 4 - DIE: struck, staggering, sinking and collapsing, the final frame lying on the ground. LAYOUT RULES: regular 4x4 grid of equal square cells with wide empty magenta corridors between the cells, exactly one pose per cell, each character fully contained inside its own cell, complete from the top of the head to the soles of the feet, never cropped, generous empty margin around the silhouette, identical character scale, identical palette, identical lighting direction and identical foot line in all 16 frames. NO GROUND OF ANY KIND: no ground, no floor, no terrain, no platform, no base line, no baseline strip, no ledge, no standing surface, no cast shadow, no ground shadow, no drop shadow, no shadow or dark smear below the feet. The area under the feet and around the character is completely empty flat magenta with nothing drawn in it. AVOID: pixel art, pixelated, low resolution, chunky aliased blocks, sprite pixel grid, green screen, green chroma key, green residue, green halo, magenta fringe inside the character, semi-transparent pixels, soft blurry edges, text, watermark, signature, logo, ui, frame, border, ground, floor, platform, base line, standing on a surface, shadow on ground, cast shadow, drop shadow, cropped, cut off, extra limbs, fused objects, deformed anatomy, background scene, front view, three quarter view, facing camera, round shield, oval shield, small buckler.
Creator
user_74586de9
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