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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: Single square 4x4 sprite sheet image: 4 columns x 4 rows, 16 equal cells, separated by empty gutter corridors with a flat solid pure magenta background (#FF00FF) behind everything. THE SAME CHARACTER IN ALL 16 CELLS: Ser Aldric, veteran knight around 55 years old, thick grey beard, ONE BLIND MILKY-WHITE EYE with a vertical scar crossing it, full plate armour with square pauldrons, ivory tabard bearing a golden radiant sun emblem, dark navy blue cape. His open-face helmet hangs from his belt, so his HEAD IS ALWAYS VISIBLE and never wears a closed helm. He carries a SHORT BROAD SWORD in his RIGHT hand and a large RECTANGULAR TOWER SHIELD on his LEFT arm. The rectangular tower shield leads the silhouette in every frame. STYLE: hand-painted 2D illustration, mobile gacha hero art finish, stylized fantasy, art nouveau / art deco ornament in the line work, soft painterly shading, clean crisp edges, high level of detail, limited consistent palette of steel grey, ivory, gold and dark navy blue, strong single light source from the upper left, clear separation of light, midtone and shadow. VIEW: strict SIDE PROFILE in every one of the 16 cells, the character FACING RIGHT. Never front view, never three-quarter view, never facing the camera, never back view. ROW 1 IDLE: standing in profile facing right, breathing, sword lowered at his side, rectangular tower shield raised in guard covering his torso. ROW 2 WALK: walking to the right in profile, legs in a clear stride cycle, sword lowered at his side, tower shield still raised in guard. ROW 3 ATTACK: THE SWORD ARM PERFORMS THE STRIKE. Across the four cells, the sword arm winds up, swings a diagonal downward slash to the right, follows through and recovers. In all four attack frames the RECTANGULAR TOWER SHIELD REMAINS RAISED IN A DEFENSIVE GUARD POSITION covering the body, held high and close, it does NOT lunge forward, does NOT punch, does NOT swing like a club, and is never the striking weapon. Only the sword strikes. ROW 4 DIE: losing balance in profile, knees buckling, collapsing and falling down to the ground, tower shield dropping away. CRITICAL: NO ground, NO floor, NO platform, NO base line, NO horizon line and NO cast or dropped shadow under the feet in any cell. The magenta background is empty below the feet. Same character, same scale, same palette, same foot line in all 16 frames. Each figure fully inside its own cell, nothing cropped, generous empty margin around each silhouette. NO text, no watermark, no signature, no ui, no frame border, no labels, no numbers. NO green screen and NO green halo anywhere. NOT pixel art. No extra limbs, no fused objects, no deformed anatomy.
Creator
user_74586de9
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