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Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Game character illustration of an aging veteran knight, late fifties, broad and heavy built, weathered pale skin, short cropped grey hair, thick grey beard, one blind milky eye with a vertical scar crossing it, calm stubborn expression. Wearing full polished steel plate armour with squared pauldrons and rectangular geometric banding, an enamelled ivory tabard with a radiating golden sun crest that ends at the waistline above the hips, a short dark blue shoulder cape that ends above the waist, and an open-faced helmet hooked at his belt. The thighs, knees and feet are bare armour with no cloth over them. The illustration contains exactly two objects besides the character: one large rectangular tower shield, and one complete short broad sword with its full blade visible. Each hand holds exactly one of them - one hand grips only the shield, the other hand grips only the sword. No hand holds two objects. No bare hilt, no separate grip, no loose sword handle, no second sword, no duplicate weapon, no extra weapon part, no empty scabbard in a hand, no blade-less weapon. Pose: mid-stride, both arms swung well clear of the torso and outside its outline - one arm swung forward in front of the body and one arm swung backward behind the body, not hanging beside the body, not tucked against the torso, with the flat magenta background clearly visible between each arm and the body along the length of the arm. Legs in a wide walking stride, one foot a step forward and one foot a step back, both legs fully visible with a clear area of magenta background between the two legs from the waist down to the ground. Resting neutral posture apart from the stride, no action, no dynamic angle, no foreshortening, face uncovered and clearly visible. 2D hand-painted game character, art nouveau and art deco influence, ornamental linework, stylized proportions, clean readable silhouette, soft painterly shading, crisp hard edges, flat even lighting from the front, no rim light, no strong cast shadows on the body, consistent line weight, mobile gacha character art, high detail. Pure side profile view, facing right, full body from head to feet, whole figure inside the frame with even margins, upright and centred. Isolated on a completely flat solid magenta #FF00FF background, nothing else in the image. No ground, no floor, no shadow, no cast shadow, no contact shadow, no pedestal, no platform, no base, no circle under the feet, no dust, no particles, no grass, no reflection, no gradient, no vignette, no background texture, no border, no frame, no text, no watermark, no signature, no cropping. Do not include: ground shadow, contact shadow, drop shadow, pedestal, platform, base, floor, grass, dust, particles, gradient background, vignette, background texture, scenery, multiple characters, sprite sheet, grid, multiple poses, action pose, dynamic pose, foreshortening, arms hanging beside the body, arms tucked against the torso, arms welded to torso, arm touching torso, overlapping limbs, limbs merged together, long cloak, floor-length cloak, cloak over arms, cloak over legs, tabard over thighs, cloth covering the legs, legs touching each other, feet together, hands touching, duplicate weapon, second sword, bare hilt, loose grip, blade-less weapon, floating weapon part, closed helmet, face covered, text, watermark, signature, cropped, blurry, soft edges, glow, bloom, extra fingers, deformed hands, mutated limbs, photorealistic, 3d render, front view, three quarter view, pixel art.
Creator
user_74586de9
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