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Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Game character illustration of an aging veteran knight, late fifties, broad and heavy built, weathered pale skin, short cropped grey hair, thick grey beard, one blind milky eye with a vertical scar crossing it, calm stubborn expression. Wearing full polished steel plate armour with squared pauldrons and rectangular geometric banding, an enamelled ivory tabard with a radiating golden sun crest, a heavy dark blue wool cloak pinned at both shoulders, an open-faced helmet hooked at his belt. The illustration contains exactly two objects besides the character: one large rectangular tower shield, and one complete short broad sword with its full blade visible. Each hand holds exactly one of them - one hand grips only the shield, the other hand grips only the sword. No hand holds two objects. No bare hilt, no separate grip, no loose sword handle, no second sword, no duplicate weapon, no extra weapon part, no empty scabbard in a hand, no blade-less weapon. The silhouette is built from separate shapes with the flat magenta background clearly visible between them: both arms are held away from the body and angled clear of it, one arm angled slightly forward and the other slightly back, with a clear area of magenta background between each arm and the torso so the armpit and the space between arm and body is background; the legs are in a light walking stride, one foot a step forward and the other a step back, with a clear vertical area of magenta background between the two legs from the bottom of the armour down to the ground; the cloak hangs down the back of the body only, to about mid-calf, and its outline touches no arm, no hand, no weapon, no leg and no foot, with magenta background between the cloak and every limb; the shield is held out away from the body with a clear area of magenta background between the shield and the torso; the sword is held out away from the body with a clear area of magenta background between the sword and every other shape; the head sits above a clearly visible neck with the shoulder armour below it; nothing anywhere in the image overlaps anything else and no two shapes are welded together. Resting neutral posture with only the light stride, no action, no dynamic angle, no foreshortening, face uncovered and clearly visible. 2D hand-painted game character, art nouveau and art deco influence, ornamental linework, stylized proportions, clean readable silhouette, soft painterly shading, crisp hard edges, flat even lighting from the front, no rim light, no strong cast shadows on the body, consistent line weight, mobile gacha character art, high detail. Pure side profile view, facing right, full body from head to feet, whole figure inside the frame with even margins, upright and centred. Isolated on a completely flat solid magenta #FF00FF background, nothing else in the image. No ground, no floor, no shadow, no cast shadow, no contact shadow, no pedestal, no platform, no base, no circle under the feet, no dust, no particles, no grass, no reflection, no gradient, no vignette, no background texture, no border, no frame, no text, no watermark, no signature, no cropping. Do not include: ground shadow, contact shadow, drop shadow, pedestal, platform, base, floor, grass, dust, particles, gradient background, vignette, background texture, scenery, multiple characters, sprite sheet, grid, multiple poses, action pose, dynamic pose, foreshortening, crossed arms, arms against body, arms welded to torso, arm touching torso, overlapping limbs, limbs merged together, legs touching each other, feet together, hands touching, duplicate weapon, second sword, extra sword, bare hilt, loose grip, blade-less weapon, floating weapon part, cloak covering limbs, cloak touching arm, cloak merged with body, closed helmet, face covered, text, watermark, signature, cropped, blurry, soft edges, glow, bloom, extra fingers, deformed hands, mutated limbs, photorealistic, 3d render, front view, three quarter view, pixel art.
Creator
user_74586de9
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