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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: Character sprite sheet, exactly 4 columns x 4 rows, 16 equal square cells, four animation rows, one single consistent character repeated in every frame. CHARACTER (identical in all 16 cells): Ser Aldric, a veteran knight about 55 years old, broad and heavy-set. Light weather-beaten skin, short grey hair, thick grey beard, ONE milky blind eye with a vertical scar crossing it. Polished steel plate armour, SQUARE pauldrons, rectangular decorative bands. Ivory enamel tabard with a golden radiant sun emblem. Heavy dark blue wool cape. Open-face helm hanging from his belt, the head ALWAYS visible, never a closed helmet. Rectangular tower shield in his left hand, short broad sword in his right hand. Palette: old gold, ivory, steel blue. STYLE: painted 2D illustration, stylized fantasy gacha mobile hero art, clean firm outlines, polished cel-shaded finish. Identical character scale, identical camera (front three-quarter view), identical foot line and identical cell framing in every frame. Row 1 (cells 1-4): IDLE - standing still, chest breathing, subtle shifts. Row 2 (cells 5-8): WALK - four-step walk cycle, legs alternating. Row 3 (cells 9-12): ATTACK - windup, sword swing, impact, recovery. Row 4 (cells 13-16): DIE - hit reaction, stagger back, knees buckling, collapsing slump. In the death frames the body never lies flat on the ground; the fall ends as a heavy crouched collapse with the body still above the feet line. CRITICAL REQUIREMENT: absolutely NO ground, NO floor, NO base, NO platform, NO floor line, NO ground shadow, NO horizontal light bar and no bright strip under the feet in ANY of the 16 frames. The area under and around the feet is completely empty flat background in every cell. The feet touch nothing. BACKGROUND: flat uniform solid chroma-key green (#00b140), completely even, no gradient, no texture, no scenery, no props, no text, no labels, no numbers, no drawn cell borders.
Creator
user_74586de9
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