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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: 2D animation SPRITE SHEET for a mobile game. EXACTLY 4 rows by EXACTLY 4 columns of equal square cells, 16 frames total, thin clean straight grid lines separating the cells, frames laid out left to right and top to bottom. Every single cell contains the SAME one character, drawn in strict SIDE VIEW PROFILE, always facing RIGHT, never turning toward the camera, never front view, never back view, never three-quarter view. Row 1 = idle breathing loop, 4 frames. Row 2 = walk cycle, 4 frames. Row 3 = sword attack swing, 4 frames. Row 4 = death collapse falling to the ground, 4 frames. Absolute consistency: the identical character in all 16 cells, the same body size and the same scale in every frame, the same camera distance, the same feet ground line at the bottom of each row so the feet stay on one flat baseline, character centered in its cell, no frame cropped, no shapes touching or crossing the cell borders, no overlap between cells. Plain flat uniform light gray empty background behind the character in every cell, no scenery, no floor, no cast shadow, no text, no numbers, no labels. The character: Ser Aldric, the Fist of Summer, a veteran knight of the Iron Crown, about 55 years old, broad heavy build, firm upright posture, light skin weathered by time, short gray hair, thick gray beard, and ONE BLIND milky-white eye crossed by a vertical scar. Polished steel plate armor with SQUARE angular pauldrons and rectangular decorative bands. Ivory enameled tabard bearing a golden radiant sun emblem. Heavy dark-blue wool cloak fastened at both shoulders. An open-faced helmet hangs from his belt - in every frame his bare head with the visible beard and the blind eye stays fully visible, he NEVER wears a closed helmet. In every frame he carries an ENORMOUS TALL FLAT RECTANGULAR tower shield on the FORWARD side, on the right side of the image, leading the silhouette and covering roughly one third of it; the shield is always a plain straight-sided tall rectangle, never round, never oval, never small. In his other hand, behind him, a short broad sword. In the walk row the tower shield stays forward on the right side and the sword trails behind. Palette: antique gold, ivory, steel blue. Hand-painted 2D stylized gacha mobile fantasy art, art nouveau and art deco ornamental influence: rectangles, verticals, symmetry, geometric bands. Warm light from above-left, saturated and luminous, never dark. Clean crisp readable silhouette, thick clean outlines, consistent line weight, game-ready sprite sheet.
Creator
user_74586de9
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