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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Aug 2026
Generated from: An eight-frame hand-painted 2D sprite sheet animation of Sekhmet, the lioness-headed ancient Egyptian warrior goddess, as a side-facing side-scroller boss sprite. The sheet is a strict grid of 8 equal-size frames arranged 4 columns by 2 rows, reading left-to-right then top-to-bottom. Every frame shows the SAME character at identical scale, identical camera distance, centered, full body, clear readable silhouette, separated limbs, crisp 16-bit SNES-inspired readability over a hand-painted ancient Egyptian/Sekhmet atmosphere. Palette limited to sandstone tan, obsidian black, gold, and blood-red accents; she wears Egyptian gold-and-obsidian armor with a blood-red sash and holds a gold-bladed sword. The 8-frame overhead sword attack sequence is: frame 1 anticipation, sword held low, body coiled; frame 2 deeper anticipation, sword pulled back; frame 3 sword rising up toward overhead; frame 4 sword fully raised overhead, apex; frame 5 apex hold, sword raised high and steady; frame 6 swing begins, a luminous golden sun trail igniting behind the blade; frame 7 full power swing, sword sweeping a strong readable arc with a bright glowing sun trail; frame 8 follow-through, sword swept across and down, sun trail fading. One character per frame only, no text, no watermark, no UI. Solid flat plain background that strongly contrasts with the sandstone, gold, and blood-red character so the background can be cleanly removed.
Creator
user_a1effe54
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