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Made with Grok Imagine · CC0 · 16 Aug 2026
Generated from: A production-ready 2D game sprite sheet for a dark mobile top-down zombie shooter. ENEMY TYPE: Screamer — an original extremely gaunt infected with an unnaturally wide split jaw, stretched throat and neck tendons, bony rib silhouette, long fingers spread around the head, torn raincoat and a disturbing posture built around a sonic scream. Strict true top-down three-quarter orthographic gameplay view with a slight angle from above, designed for a small phone screen. Create one clean 3x2 animation grid with six separate cells showing the same creature at identical scale and pivot: idle, walk, run, attack scream with head and arms thrown open, hurt reaction, death. Every cell must preserve exact anatomy, jaw, clothing, proportions, scale and orientation, and remain readable from overhead. Realistic dark military horror, post-apocalyptic, gritty, extremely detailed painted game art, damp fabric, cracked pale skin, grime, charcoal-black and desaturated bone palette with restrained cold blue-gray accents. Finished in-game sprite sheet, not concept art, not a portrait, not a photo, not a 3D render. Isolated on a perfectly flat light neutral background for reliable alpha removal, no ground, no environment, no cast shadow outside the creature, no text, no labels, no logos, no UI, no border.
Creator
Мерсер Ал
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