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Made with Grok Imagine · CC0 · 5 Sept 2026
Generated from: Authentic detailed 16-bit arcade fighting-game pixel art sprite, ONE full-body original humanoid fighter in the retro-futuristic GamingEnCasa universe, medium-high detail, block shading, flat frontal lighting, clean 1px near-black outline, limited palette, hard-edged pixels, no anti-aliasing, no vector look, no soft glow, no gradients, no dithering, no text, no watermark, no logo, no brand, no frame, no decorative background. 100% original character design, not copied from any existing game, anime or franchise. NO weapons of any kind: no guns, rifles, swords, knives, futuristic or bladed weapons; combat shown only through martial-arts pose, fists and body. No computer-mouse animal features (no ears, snout, whiskers, tail). Character: SCOUT, fast technical agile fighting-game archetype, lean young athletic build, compact and light. Outfit: light tech athletic sportswear, streamlined, tech racing-style zip vest with subtle shell-panel lines, fitted athletic pants, light tactical gloves, light low boots, small cyan LED accents on the chest and one small green LED accent on the shoulder, short tech hairstyle with a slim comm earpiece, no helmet. Colors: dark graphite, mid grays, light gray, cyan LED accents, one small green accent, near-black outline. VS roster left slot: body angled slightly toward the right side of the frame, head turned to the right, looking at an opponent on the right. Fighting-game guard stance: legs apart and bent, low ready stance, knees flexed, technical open guard with one hand forward and the other fist chambered near the face, balanced, ready to strike, agile confident tense dynamic silhouette, full body centered, 64x96 pixel sprite composition 2:3. Character isolated on a completely solid flat magenta background, no floor, no shadow, no props.
Creator
Ángel Gabriel Delgado Pérez
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