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Made with Grok Imagine · CC0 · 5 Sept 2026
Generated from: AUTHENTIC chunky retro 16-bit video-game sprite, one single full-body humanoid fighter, the G309 SCOUT from an original sci-fi arcade fighting game. HARD PIXEL ART, absolutely NOT a smooth digital illustration: every pixel is a large hard square, chunky blocky sprite drawn on a strict small 64x96 logical pixel grid, visible pixel steps and stair-step jaggies on all outlines, crisp 1-pixel-thick outline, flat block shading with only 3 to 4 flat tones per area, strictly limited indexed palette, zero gradients, zero anti-aliasing, zero blur, zero soft edges, zero dithering, zero airbrush, zero painterly or rendered finish, looks like a real game sprite from a 1990s arcade fighting game. Character: the SCOUT, young lean agile technical fighter, slim athletic build, fast precise style. Outfit: light sporty tech athletic wear, streamlined racing-style zip vest with subtle shell-panel lines, fitted athletic pants, light tactical gloves, light low boots, small cyan LED accent on the chest and one small green LED accent on the shoulder, short tech hairstyle with a slim comm earpiece, no helmet, no animal features, no weapons of any kind. Pose: dynamic roundhouse kick mid-motion, one leg swinging in a high circular kick toward the RIGHT, arms counter-balancing and guarding, body angled slightly toward the RIGHT, head turned right facing an opponent, full body visible and centered, balanced energetic technique. Palette: graphite dark ~#1C2024 dominant, mid grays ~#3A414B and ~#5C6670, light gray ~#8E98A4, cyan LED ~#19D3E8, green ~#4CD17E, near-black outline. Flat front lighting, block shading. Character isolated on a completely solid flat magenta background, no floor, no shadow, no text, no watermark, no brand logo, no frame, no decorative background.
Creator
Ángel Gabriel Delgado Pérez
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