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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Oct 2026
Generated from: Authored indie pixel art, cinematic and restrained, 16-bit era aesthetic rendered crisply at high resolution. Muted desaturated cool palette of about 18 colours total: dusty navy, dark teal, slate grey, bone grey, with oxblood and dirty amber accents only. NO saturated primary colours, no neon, no pure black, no pure white. The darkest tone is a dark desaturated blue-grey, not black; outlines are dark desaturated tones, never pure black. Flat colour fills with only 2 to 3 shading steps, hard crisp square pixel edges, no anti-aliasing, no blur, no soft gradients, no glossy highlights, no 3D render look, no photographic realism. Single soft key light from the upper left. Style is NOT chibi, NOT anime, NOT glossy mobile visual-novel art, NOT smooth vector art. Absolutely no text, no captions, no letters, no numbers, no signature, no watermark, no border, no frame, no UI. Locked shared palette for this game (use these exact colours and nothing else): #1b2233 deep navy shadow, #2b3a4a slate blue, #3d5061 dusty teal, #55676e muted teal grey, #7c8b84 pale sage grey, #9aa39c bone grey, #b8b3a6 warm bone, #8f9aa6 cool light grey, #6b2f36 oxblood, #953f42 dusty oxblood, #a8763a dirty amber, #c69a4e amber light, #6b533f dark umber, #332c2c warm near-black, #d3cdbc pale bone highlight, #8a6455 skin shadow, #b0836b muted skin, #c9a189 skin light. Wide 16:9 visual-novel location background, 1280 by 720, completely empty of people. Scene: the front entrance of a large midwestern American high school on an overcast morning, viewed from the bottom of the steps. A broad shallow flight of pale concrete steps leads up to a tall brick facade with a wide band of windows and a set of double doors at the top. Bare autumn trees at either side, a chain-link fence at the left edge, a low metal handrail, wet grey pavement in the foreground. Flat diffuse grey-white overcast daylight, no direct sun, no harsh shadows, a few fallen leaves on the steps. Cold and institutional, faintly tired. Composition: architectural detail concentrated in the upper two-thirds and toward the left and right edges. The lower-centre band, roughly the bottom third of the frame across the centre, is visually calm and simple - bare plain pavement and the lowest wide step in low contrast, no leaves, no litter, no text, no markings, no bright shapes - because a character sprite will be composited over that band. Camera at standing eye level, straight-on, gentle one-point perspective, no fisheye, no tilt.
Creator
milkslayer635
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