Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 11 Oct 2026
Generated from: First-person view standing at the entrance of a diner dining room, a long laminate counter runs along the left with rotating stools, booths line the right wall with torn vinyl seats, overhead pendant lights flicker unevenly casting pools of yellow and deep shadow, a pass-through kitchen window at the far end is dark, floor is black-and-white tile Drawn in this game's art direction: Photoreal stylised 3D rendering, physically based materials with visible wear and grime, tight first-person camera with slight lens distortion, cinematic lighting built from single practical sources such as flickering fluorescents bare bulbs and emergency reds, deep shadow contrast, desaturated palette of charcoal greys and dirty cream broken only by amber light pools and cold blue-black darkness, inspired by the oppressive atmosphere of survival horror games from the late 1990s and early 2000s Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Fran Horisberger
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.