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Made with Nano Banana 2 Lite · CC0 · 16 Oct 2026
Generated from: Wide 2D side-scrolling fighting stage, a grand baroque tournament hall with tall golden arched columns and a polished marble floor reflecting neon orange and gold light, rows of shadowed spectators in the background, playing card suit symbols projected as holograms on the walls, flat ground plane in the foreground, camera at character eye level Drawn in this game's art direction: Stylised flat vector 2D illustration, sharp ink outlines, cel-shaded fills with no gradients, neon arcade glow effects and electric rim lighting, high-contrast dark backgrounds, saturated palette of gold, crimson, electric blue and deep violet, dynamic composition inspired by 1990s arcade fighter card art Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Manuel Ramon Campos Garcia
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