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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: Single full-body enemy character standing in a wide stance on a plain flat background, three-quarter front view, strong silhouette: a squat armoured walking drone on two splayed reverse-jointed legs, a boxy torso with riveted plating, one large round amber lens set in a flat head plate, one arm carrying a jagged rectangular scrap shield and the other ending in a blunt ram spike, exhaust vents on the back; two or three signature colours only, the glance-recognisable feature is the single glowing amber lens; no other objects in frame. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
مهدی
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