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Made with Grok Imagine ยท CC0 ยท 13 Aug 2026
Generated from: Top-down orthographic 2D pixel art sprite sheet for a Runecaster mage in a classic 8-bit/16-bit dungeon game. Camera looks straight down from directly overhead: show a hooded head, narrow robed shoulders, arms, and a long glowing staff as seen from above. No front-facing face, no side view, no horizon, no 3D perspective. Each character frame is compact, about 32x32 pixels, built from large deliberate square pixel clusters, chunky crisp pixels, strong readable silhouette, nearest-neighbor edges. No anti-aliasing, no blur, no smooth gradients, no painterly shading, no realistic lighting. Limited palette: deep blue, royal blue, dark robe gray, and one cyan magical highlight. Consistent grid sheet of 12 action frames in order: idle, walk, run, attack, hurt, death, interact, dodge, block, rune placement cast, victory, level-up. Every frame same size and evenly spaced on a plain flat dark background. No text labels, no watermark.
Creator
Olamide Oguntimehin
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