Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Full body character illustration of a wiry female beast-kin archer, young, tall and narrow, dark earth-brown skin heavily smeared with grey ash, shaved scalp except for a long ochre-dyed braid, amber eyes, soot around the mouth and nose, small burn scars on both forearms, fierce focused expression. Wearing a cropped charred leather harness over bandaged ribs, a heavy quiver of arrows whose heads glow faintly with embers slung at the hip, a small cracked iron ember-jar chained to her belt trailing thin smoke, wrapped shins, bare feet. Drawing a tall recurve bow of dark horn and sinew held high above her head, arrow lit at the tip. Standing on the balls of her feet, torso twisted, both arms raised drawing the bow at a steep upward angle, ready to loose a high arc. 2D hand-painted fantasy illustration, art nouveau and art deco influence applied to tribal ornament, hand-painted war markings, asymmetrical trophy details, tall upward-opening silhouette, stylized proportions, clean readable silhouette, soft painterly shading, crisp edges, mobile gacha hero art, high detail. Warm firelight from below, ember glow rising from the lit arrowhead, palette of dark earth brown, grey ash and ember orange. Full body visible, head to feet, centered, plain dark charcoal background, no text, no watermark. Negative prompt (avoid): blurry, extra fingers, deformed hands, mutated limbs, text, watermark, signature, cropped, photorealistic, 3d render, anime screenshot, bikini armor, exposed midriff, green skin, world of warcraft style, cartoon goblin, comedic, glowing neon, cyberpunk, modern clothing, symmetrical armor, polished metal
Creator
user_74586de9
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.