Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 11 Oct 2026
Generated from: Top-down 3D stylised game layout view of ancient stone temple platform ruins floating in high altitude, broken columns as obstacles, cracked tile floors with gaps revealing open sky below, glowing blue torches at key corners, a sealed stone door at one end as the level goal, falling block platforms mid-cycle half extended, moody blue and grey stone palette with warm torch glow accents Drawn in this game's art direction: Stylised 3D render, Pixar-adjacent but leaner and more geometric, smooth plastic-like materials with soft subsurface on organic shapes, bright directional sunlight with soft fill shadows, top-down camera tilted at roughly 45 degrees, saturated jewel-tone palette of teal, amber, violet and green, clean and readable at small scale, no gritty textures Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
José Carlos Clares Gálvez
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.