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Made with Seedream 5.0 Pro ยท CC0 ยท 12 Sept 2026
Generated from: Pixel art sprite sheet of ONE character for a 2D side-scrolling parkour platformer: a fast modern freerunning athlete in a dark navy hoodie with bright cyan neon trim on the sleeves, magenta spray-paint streaked trousers, chunky white and cyan sneakers, hood up, glowing cyan visor band, glowing cyan shoe soles, bold near-black pixel outline, strong readable silhouette. Side view facing right, full body, in-place poses, arms and legs clearly separated, same character and same scale in every frame. EXACT GRID LAYOUT: 4 columns by 5 rows, 20 equally sized cells, no gaps between cells, no borders, no grid lines, no frame numbers, no text, no labels, no watermark. Each cell shows the character centred horizontally, feet on the bottom edge of the cell. Row 1 is an idle breathing cycle of 4 frames, standing with a subtle bob. Row 2 is a run cycle of 4 frames, aggressive sprint with pumping arms and striding legs. Row 3 is a jump of 4 frames, crouch launch, rising, apex tuck with knees up. Row 4 is falling, 4 frames, arms out trailing and legs reaching down. Row 5 is a slide, 4 frames, low baseball slide with the body almost horizontal and one leg forward. Retro-futuristic neon city parkour style, 32-bit pixel art, chunky visible pixels, limited neon palette of near black, electric cyan and hot magenta, flat cel shading, crisp hard-edged pixels, isolated on a flat uniform solid white background, no shadow, no gradient, no scenery, no ground line.
Creator
Dmitry
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