Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Grok Imagine ยท CC0 ยท 12 Sept 2026
Generated from: Seamless horizontally-repeating pixel art far city skyline silhouette layer, the furthest parallax layer of a 2D side-scroller: near-black and very dark midnight-blue building shapes, the largest and simplest shapes in the scene, clearly distant and hazy with dithered atmospheric banding. A few tiny scattered lit windows in dim cyan and magenta plus one or two faint neon signs. Dense tall towers of many widths, drawn from the side, running off both edges and wrapping: a building cut off at the right edge continues at the left edge at exactly the same height, width and colour. Above the rooftops, a flat dithered dark night haze as horizontal pixel bands, not a smooth blend; no stars with soft glow. Flat orthographic elevation, no perspective, no ground plane. Nothing unique in the outer 2 pixel columns, no frame, no border, no vignette. 16-bit pixel art, strict 1-pixel grid, hard-edged square pixels, absolutely no anti-aliasing, no blur, no soft gradients, no airbrush, no photorealism; limited indexed palette with hand-dithered shading; neon cyberpunk night palette of deep blue, midnight purple and dark cyan bases with hot magenta, cyan and acid-green neon accents; deliberately low-contrast and slightly desaturated so it reads as a distant background layer behind a brighter foreground character sprite; no text, no letters, no watermark, no UI.
Creator
Dmitry
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.