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Made with GPT Image 2 · CC0 · 30 Sept 2026
Generated from: 16-bit pixel art sprite sheet laid out as a 2 by 2 grid of four equal square cells, showing four frames of a run cycle for ONE character, all four figures facing right in side view, each drawn at exactly the same size and the same vertical position inside its own cell. Character: a boy wearing a white fluffy fleece bear onesie, hood pulled up with two round bear ears, warm brown hair showing under the hood, pale peach skin. Top-left cell: contact pose, front leg forward, back leg extended behind. Top-right cell: passing pose, legs gathered under the body, body one pixel higher. Bottom-left cell: second contact pose, back leg swung forward. Bottom-right cell: passing pose, legs gathered again. Style: authentic 16-bit SNES sprite, every art pixel a large crisp square block, hard pixel edges, no antialiasing, no blur, no gradients, no dithering, flat limited palette, one dark outline around each figure. Every figure sits fully inside its own cell with clear empty margin around it. Background: one flat solid pure magenta color (#FF00FF) covering the whole image, and nothing else at all: no text, no numbers, no labels, no grid lines, no shadow, no ground, no scenery, no border.
Creator
Роман Чепілов
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