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Made with Grok Imagine ยท CC0 ยท 21 Sept 2026
Generated from: Top-down 2D shooter sprite STRIP, exactly 6 frames in ONE horizontal row. Character: a ROBOT ENEMY seen from DIRECTLY ABOVE (bird's eye, orthographic, no perspective, no side view, no isometric tilt), FACING RIGHT (+X). It must read instantly as a MACHINE, not as a human: angular boxy armored chassis with visible plate seams and rivets, a flat rectangular body instead of rounded shoulders, NO skin, NO fabric, NO round helmet dome, two thick robotic arm segments with exposed joint pistons ending in a rectangular gun block whose barrel points right, a narrow glowing red sensor visor slit set into the front of the chassis, one thin antenna behind the chassis, exhaust vents and a small yellow-black hazard stripe on the rear armor plate, two small tracked or thruster blocks either side instead of boots. STYLE (locked, identical across this whole sprite set): detailed 16-bit bitmap pixel art, one consistent pixel density, hard pixel edges, NO antialiasing, NO blur, NO gradients, no soft shading. Every sprite has a crisp 1-pixel black outline. Strong value contrast with 3 to 4 clear value steps so the silhouette reads at tiny size. Shared limited palette only: near-black #10131a, deep navy shadow #1c2536, mid gunmetal gray #4a5568, light steel #8a97ab, olive drab #4a5a30, olive highlight #7d8c4a, sand tan #c8a86a, dark rifle gray #2b2f38, muzzle steel #a8b0bd, visor red #d63b2f, warning amber #e8a020, off-white #f2f4f8. LAYOUT: exactly 6 characters in a single horizontal row, left to right, frame 0 leftmost. Each frame is a square cell of exactly equal width and height, cells butted edge to edge with a small equal gap between characters, the row centered vertically, the 6 cells evenly spanning the full image width. Everything drawn must stay inside its own cell. ANIMATION (6 frame movement loop, hovers or rolls forward, loops back to frame 0): the two tracked or thruster blocks alternate and slide forward and back under the chassis, the chassis rocks 1 pixel forward then back, the red visor slit stays lit and pulsing, exhaust flickers at the rear vents, the gun block keeps pointing right in every frame. The chassis silhouette stays the same size in every frame. BACKGROUND: flat solid pure magenta #FF00FF, completely flat, filling all space between and around the characters. No shadow, no ground, no floor, no grid, no frame borders, no lines, no text, no numbers, no labels, no watermark, no signature.
Creator
DotGret Studios
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